![]() They're strange inclusions, but they make sense when you consider what's in some of the cut scenes. Another sees you back in the Vietnam War with your own platoon. One of them will see you infiltrate an arctic base. Unlike the heists, these aren't time constrained, but you will find that the areas are small enough that missions of this type last for only a few minutes.ĭue to the nature of the story, you also have missions that take place outside of Rockay City and in the past. Gun them down, and everyone else flees to indicate a successful takeover. Get to a certain threshold, and the area boss comes out. In both cases, the game plays like a standard match from Battlefield or Dynasty Warriors, where enemy forces are whittled down with every kill. The other type of mission you'll engage in is territory takeover or defense. No matter your approach, the objective is to grab as much as you can and leave in the getaway van. Have that timer expire and the cops show up, and just like Grand Theft Auto, you have a star system that increases the more you fight until the cops bring in military-grade weapons to take you down. You can take on a stealth approach or go in shooting everything, but these missions fall under a strict timer that counts down once you do anything. Others are more elaborate, where you take down a bank or jewelry store, using drills to break through safes and zip-tying civilians and guards like you would in Payday. Some are simple, like going to a garage to grab the cash. You start off with a map that shows which missions you can engage in based on where you are in the story, and those missions can break down into a few different types. There are three modes to Crime Boss: Rockay City, with the campaign mode receiving the most focus and split into very different gameplay mechanics. There's been plenty of focus on having a ton of big stars, but considering the quality of lines they're being given and how it fails to flow together coherently, it feels like money wasted. Some of the scenes barely hold together as far as connectivity to one another goes, while others are non sequiturs. Some of the scenes try to be serious, some are witty, and others feel like they're trying to be a parody of other crime-related games and movies. However, other simple premise isn't helped by the cut scenes, which veer off in wildly different directions and have vastly different tones. That would be fine, as most of those games don't need big, sprawling epic narratives to push things along. ![]() To do that, he'll need a crew and a means to take on the city's various gangs until he's the last one left standing.Īs far as crime story video games go, it's familiar and doesn't do much to stand out from the likes of Grand Theft Auto and its contemporaries. After the king of the underworld dies at his party in a big explosion, a power vacuum appears, and Baker is keen on filling that void. You play the role of Travis Baker, a drug dealer who's moved to Rockay City in search of success. The time spent on porting the game over didn't exactly make things better. When the game came out on the PC, the response was less than positive, but development soldiered on toward the console release on both Xbox Series X and PS5 that occurred a few months later. There were shots of a first-person shooter and cut scenes done with what was obviously in-game graphics, but there was nothing else to go with it. The 1990s setting made it feel like someone wanted to emulate Grand Theft Auto: Vice City's vibe but with a cast of more recognizable actors being de-aged to their prime. Over the course of a run, you can also unlock upgrades for future runs, but doing so feels largely useless because it is easy enough to successfully complete a run on your first attempt.When Crime Boss: Rockay City was revealed at last year's The Game Awards, no one could figure out what kind of game it was. Missions that aren't over before they barely begin are then subject to sharp difficulty spikes in the form of powerful waves of cops arriving on the scene. ![]() The vast majority of them are so short and straightforward that they can be completed in less than three or four minutes. ![]() However, this main mode really suffers from the overly simplistic design of the missions. To guide you through your runs, there are various goals and objectives that you can activate, as well as occasional story missions appearing on the map to introduce new characters and keep things moving along. When members die during missions, they can be killed off permanently, whereas if Travis Baker dies during a mission, the run is over and you have to start all over again. During the mode, you're are able to tackle various missions while managing your gang's finances, armory, and team members. ![]()
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